Learning From Game Development


While I don’t play a ton of video games, I am really interested in the process in which they get made as it seems pretty similar to a film’s production.

Obviously there is a significant computer science background for games, but a lot of the creative and business elements overlap and a lot can be learned from this.

The Game Developer’s Conference Youtube channel frequently posts great talks from designers, business leaders, and devs that are just plum full of great info.

I thought I’d link a few of my favorites here:

There is a lot of great info about how to create a sustainable life out of a creative career without losing hope or your balance when you feel you need to be making giant projects.

So, the question is, how can I make films that are feasible, sustainable, and creatively satiable?